I have a road model which is a long looped curve made in Blender then exported to FBX.
To make this model, I have created a path and then repeated a portion of road all over it.
Now for my game, I need to get this path back so I can create two lanes for my IAs and player to follow.
I would like to know if it would be possible to extract this path from the model topology via script and if so how ?
That would be ideal so that when I make changes to my model, the paths can be recreated again automatically.
If not possible I'd like to know how I could create those paths otherwise visually in the editor ?
This is the model I'm talking about :
![alt text][1]
[1]: /storage/temp/51876-road.jpg
↧