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Character moves along pre-defined path / curve

I'm making a yet-another-endless-run game. I know how to make my character ( which is now a cube with Rigid Body component attached ) moves along axis and changes its moving direction by Arrow keys. However, moving in straight line is boring. Therefore I would like to add some curves to the road, such as this: ![Temple Run screenshot][1] But how do I make my characters to follow the path? I search in Google, Unity Answers, Unity Asset Store & the forum, and found these: - [SimplePath][2] - [WaypointMaster][3] - [SeekSteer][4] but seems all of these are pathfinding algorithms. I just want the user moves in a certain curve instead of straight line. Did I miss out other code sample or tutorial ? [1]: /storage/temp/21668-temple_run.jpg [2]: http://u3d.as/content/alex-kring/simple-path/1QM [3]: http://wiki.unity3d.com/index.php?title=WaypointMaster [4]: http://wiki.unity3d.com/index.php?title=SeekSteer

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