Quantcast
Viewing latest article 20
Browse Latest Browse All 116

Complex Enemy follow AI

I am trying to make a top down shooter with very basic enemies that only move towards the player at all times. When I implemented a very basic follow script it worked alright but the enemies would just eventually pile up on top of each other due to the fact that they are all handled by the same line. Is there a way to implement a curve or something of a random (but still efficient) nature that can be applied in order to make enemies seem relatively unique and more exciting.

Viewing latest article 20
Browse Latest Browse All 116

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>