As in the title, I can figure out the formula of ***float T***.
The idea is that the camera follows the target and is always parallel to it, but also want the camera respects the curve. I know T is **→** `float t = something / curveLength` but I don't know the ***something***
![alt text][1]
I have the *position* of **P1**, **P2**, **Tan** (Green circle), **Camera** and **followTarget** (Orange diamond).
![alt text][2]
Also can follow with complex forms.
[1]: /storage/temp/184432-captura-de-pantalla-2021-08-05-182637.png
[2]: /storage/temp/184433-imagen-2021-08-05-192315.png
↧