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Channel: Questions in topic: "curved path"
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Thread Modes Spawn Objects of differing lengths uniformly along a Spline

I need to figure out how to spawn objects (in this case vehicles) that are of different lengths with uniform spacing along a spline (in this case representing a road). I'm having a lot of trouble...

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How to create 360 curved text?

Hello all I need to have a sentence surrounding the player, how should I approach this? Let me tell you what I've tried already: Text mesh pro - no results Curvy - no results (good for 2d circle only)...

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moving forward after bazier curve

hello. actually I have this script, i'm able to turn in a bazier curve, but a cube can't continue moving in the direction where it is facing... someone can tell me what i'm doing wrong? i'm also...

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Get the distance covered from a curve line?

Sorry for the newbie question. I want to create a curve way point line that the player will travel or move to by dragging, my question is how to know the total distance covered by the player based on...

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Train spawn on curved path

Hello, my curved path consists of hundreds of points in one array. Spawn one car is no problem but if I want to spawn train consisting of 10 wagons, how can I do this. How to find position for 10...

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Complex Enemy follow AI

I am trying to make a top down shooter with very basic enemies that only move towards the player at all times. When I implemented a very basic follow script it worked alright but the enemies would just...

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help with shooting projectile along a curve path

hey guys, so i been trying to find a way to shoot projectiles along a curve path . and i found this tutorial on youtube which was really good. here (https://www.youtube.com/watch?v=IvT8hjy6q4o) i also...

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Rotating animation at the same speed

hello, So I have a circle that I want to rotate, I already animated it to go from 0 to -360 but the problem is that unity makes it smooth and so the animation picks up speed at the start being the...

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Make an object follow a curve

I'm working on a new project and in the scene, I'm trying to make a vehicle follow a road path I've created. I've tried animation curves among other things but I can't get a proper smooth curve that...

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shoot a projectile on a curved path ?

the result i want is similar to angry birds but from top view camera and no gravity would be included , or more like Knife Hit game except i want to shoot the projectile either straight , right curve...

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How to create a random generated racing game track with walls on the side?

Hello there! I am creating a racing game with AI trained with Unity machine learning agents toolkit. The agents work well on three tracks I have created, now I would like to try the agent on a random...

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I need to make a bullet prefab follow a set path(bezier angle) on an...

i have a mortor tower that will shoot a bullet in a curve, and to do this i am trying to make it follow a bezier curve drawn by a line renderer, but it is either falling off the map, or is going to the...

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I can't figure out the correct formula of t (bezier curve)

As in the title, I can figure out the formula of ***float T***. The idea is that the camera follows the target and is always parallel to it, but also want the camera respects the curve. I know T is...

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Rolling ball obstacle on a half pipe at a constant speed

Hi, I'm new to Unity and there is a game I'm making where i have a half pipe with a falling ball from end to end that acts as an obstacle for the player. I was wondering how to make it maintain its...

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How to create curved canvas?

I tried to put canvas inside a sphere, but it is still flat, there is no way to curve it... I tried in several ways and there is no solution for this on the internet

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What's the formula for filling gaps between control points on the outside...

I've got a control point-based car physics model. Vector3 pointVec = state.nextSubPoint.transform.InverseTransformVector (transform.position - state.nextSubPoint.transform.position); Vector3 pointVec2...

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