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How can I fit an imported mesh to a spline curve?

Let's say I have a bezier spline that I want to use to create some kind of road, path, fence, etc., but I don't want to program in all the geometry creation by myself. If I have a rectangular mesh of a road, for example, how would I be able to place it along the curve *and connect it* such that it doesn't have a split at each segment of the curve? I'm looking at several different spline, road, etc. packages that are made for unity that seem to be able to do this, but I have no idea how to go about implementing it myself.

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