I am trying to move my object on curve path that is simple animation not any physics implementation.
I have already working of object on curve based path but can't able to find same movement angle.
For movement of game object I used iTween and code for that are represented as under.
iTween.MoveTo(gameObject,iTween.Hash("path",iTweenPath.GetPath("FishDeath"),"time",2f));
But how to apply angle correct angle to game object not static rotation angle 0??
Following image represent my path
![alt text][1]
[1]: /storage/temp/28628-screenshot+2014-07-03+23.05.56.png
At present movement on that path is possible but I can't able to calculate angle for game object.
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